Continuing with the experimentation from previous albums, this album uses Suno to combine prewritten lyrics with AI generation soundscapes (tracks 1, 3, 5 and 6) as well as prewritten music compositions with AI generated lyrics (tracks 2 and 4). [Album cover created using Adobe Express, prompt "abstract album cover for the album 'I See You'"]
As an extension of previous work, this album combined remixed versions of my previous AI collaboration (recombined and composed within a DAW). These new works were then fed into Suno to create abstractions of the remixed pieces with varying effect. [Album cover courtesy of DeepAI, prompt: generation loss]
Using Suno in tandem with my own lyrics, I experimented with AI generated audio to produce this album based upon the syncopation and chord structure I originally designed for each of the songs (though the key and some rhythms were adjusted). This is part of a larger series experimenting with AI content, but this album heavily emphasizes different workflows meant to create a range of folk and western sounds. As the first phase, the goal was to create versions of the songs that most closely resembled the original composition of the pieces. [Album cover courtesy of DeepAI, prompt: a silhouette in an endless mirror image reflection]
Using Suno in tandem with my own lyrics, I experimented with AI generated audio to produce this album based upon the syncopation and chord structure I originally designed for each of the songs (though the key and some rhythms were adjusted). This is part of a larger series experimenting with AI content, but this album heavily emphasizes different workflows meant to create a range of pop sounds. As the second phase, the goal was to create versions of the songs that deviated highly from their original design (most were written as folk songs). [Album cover courtesy of DeepAI, prompt: Silhouette and AI in mirrors]
Using Suno in tandem with my own lyrics, I experimented with AI generated audio to produce this album. This is part of a larger series experimenting with AI content, but this album heavily emphasizes different workflows meant to create a range of sounds. As the third phase, the goal was to inverse the music writing process by starting with a selection of random two-word prompts (each of these are including in the song title). These prompts were used to cue the AI to create instrumental tracks, from which I wrote lyrics (based upon tone, rhythm and key), which were then resynthesizes into a final track (which has an additional title based upon the lyrics). [Album cover courtesy of DeepAI, prompt: robot hands playing piano]
Using Suno, I experimented with AI generated audio to produce this album based upon a series of text prompts. This is part of a larger series experimenting with AI content, but this album heavily emphasizes different workflows meant to soundtrack music. As the final phase, the goal was to create versions of the songs that most heavily relied on Suno as a platform (an instrumental baseline for analyzing other pieces). [Album cover courtesy of DeepAI, prompt: AI Music]
This single incorporates a range of individual soundscapes that are used in the attenuated soundtrack of LUMEN (2022), in addition to other tracks meant for future spatial audio levels.
As a companion to the album, OBSCURE PRECISION (2020), this collection of tracks further explores merging 8-bit audio aesthetic with clean tones. In this case the tracks diverge from the previous work in terms of embracing dissonance, various musical styles and dynamic range.
This EP contains two tracks from the experimental interactive game ALWAYS (2021). Based loosely upon Irving Berlin's "Always" (1925), which recently entered the public domain, the tracks form the backbone of the game's attenuated audioscape. These tracks reconfigure Berlin's original score and lyrics as haunting transpositions around the theme of loss.
These tracks are background loop audio for the interactive critical documentary DISAVOWED (2021). Specifically designed for particular real world environments, including the Oise-Aisne American Cemetery in France, an apartment in Los Angeles, and an airfield in World War II New Guinea, the tracks emote a range of affective tones to paint an audible picture of these historical spaces.
This album merges 8-bit audio aesthetic with clean and clear tones and instrumentation to explore imagined gamic space through texture and dissonance. Each track recalls historical game spaces (including the dungeons of SUPER MARIO BROS. and the raceways of F-ZERO), the compilation has been put together for an upcoming untitled project.